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Old Oct 25, 2008, 04:40 AM // 04:40   #1
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Default reward for multiple proffesion group

The idea is this

The groups get a benefit if it has diffrent proffesion members. and not hero henchies.

If it uses similar proffesions it get less benefits.

I dont know what the blessings or rewards should be currently. The purpose for this is to negate the proffesion discrimitation for the more difficult areas.

Perhaps longer drunken durations (drunk parties), increased point rewards and hunts, or exotic foes.
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Old Oct 25, 2008, 04:53 AM // 04:53   #2
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It won't remove discrimination, it will just change it. If a team of 7 is looking for an 8th, and they have a Monk, Rit, War, Rang, Elem, Necro, and Derv, they will simply not allow anyone to join that isn't a Mez, Para, or Sin. What would be worse, is if the Rit isn't able to run a Restoration build, and they need a healer. The idea is good, get people to be more open and use other classes for missions and quests. However, I think this is something that should be done by the players, not the game. If I am playing with people outside my guild or friends list, I want to join a team with classes I understand the role of in a 'typical' party. PUG success relies on people playing 'typical' builds. I'd rather not fail repeatedly and have a good variety of classes. Nor would I want to be left out because the group already had my class included.

/unsigned
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Old Oct 25, 2008, 05:40 AM // 05:40   #3
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OP mains either a Mesmer, Paragon or Sin.
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Old Oct 25, 2008, 06:02 AM // 06:02   #4
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Ummm... so what happens to soloers? Do they get the gip for no class variation or are they exempt?

This is imo a worse idea then bringing Ursan back.
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Old Oct 25, 2008, 06:04 AM // 06:04   #5
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Well, as MagmaRed stated out, it won't give way that much in terms of profession discrimination.

I'm not against this idea, but I can't see it working. How it stands it would probably end up being a waste of dev time.

/on the fence
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Old Oct 25, 2008, 06:09 AM // 06:09   #6
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/not signed

12 chars
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Old Oct 25, 2008, 07:52 AM // 07:52   #7
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/notsigned

It won't really negate it, it will just alter it.
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Old Oct 25, 2008, 11:58 AM // 11:58   #8
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/unsigned to dictating how i play. There are so few people in outposts as it is, if you like to PUG and there just happen to be ONLY 8 warriors in the outpost how is that at all fair?
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Old Oct 25, 2008, 12:06 PM // 12:06   #9
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/not signed.

I'd rather party up with people who can recognize the merits and abilities of the different profession than go with people who suck so bad that they only take a Mesmer/ paragon/ rit/ etc. because they'd FAIL without whatever buff it bestowed upon them.

P.S. - It wouldn't solve the problem of ignorance about the "less desireable" classes because ALL benefits of having that support paragon would be attributed to the buff, not what that paragon did with all those shouts & whatnot.

Last edited by Kook~NBK~; Oct 25, 2008 at 12:09 PM // 12:09..
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Old Oct 25, 2008, 01:02 PM // 13:02   #10
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Quote:
Originally Posted by Roupe View Post
The groups get a benefit if it has different profession members. and not hero henchies.
So if I understand you correctly - this won't change anything for the huge number of us that play with heroes?
If that is the case - no, that still won't make me dump my trusted heroes.
And if playing with people will be the only way to achieve something - I'll ask friends or just won't play that thing.


If on the other hand I misunderstood you and this would apply for hero parties also - then this won't change anything. The AI is incapable of playing certain roles - so I'd rather not have the bonus then have half my team even more useless then it already is.

So the whole negative effect gets a HUGE /not signed from me, while a boost for having more varied (human) parties gets a huge /don't care.
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Old Oct 25, 2008, 01:08 PM // 13:08   #11
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A/Me
Me/E
E/Me
Mo/Me
Rt/Me
N/Me
D/Me
R/Me

Sup Cryway?

It won't change a thing at all, and even then removing variety for rewards is an incredibly bad idea.
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Old Oct 25, 2008, 02:16 PM // 14:16   #12
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Groups already have a reward if they bring no Heroes.

They get more drops. They can share them later if they want, or keep each drop for the one that go it. But they do get more drops.
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Old Oct 25, 2008, 08:53 PM // 20:53   #13
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Quote:
Originally Posted by Tyla View Post
A/Me
Me/E
E/Me
Mo/Me
Rt/Me
N/Me
D/Me
R/Me
Sup Cryway?

It won't change a thing at all, and even then removing variety for rewards is an incredibly bad idea.
/notsigned
Variety means rewards? Warrior LF a team w/o a warrior.
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Old Oct 25, 2008, 08:57 PM // 20:57   #14
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/not signed, the game was designed as an mmo to play with people. i dont think they should get rewards for doing what the game was intended to do. as for the multiple profession bonus thing, that wont changed the 'holy trinity' + utility unless they bonuses are rather unbalanced. therefore it would just lead to some sort of misuse.

also, the game was designed as pve being a gateway to pvp. yes i know some players will never attempt that step, but making pve easier isnt going to fix much.
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Old Oct 27, 2008, 12:30 PM // 12:30   #15
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I consider myself corrected, and thus agrees that my post was a bad idea as well.
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Old Oct 27, 2008, 12:49 PM // 12:49   #16
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Quote:
Originally Posted by Roupe View Post
I consider myself corrected, and thus agrees that my post was a bad idea as well.
Good god! You mean I read a topic about a bad idea, but from an intelligent person? This is the first time I have seen someone read the responses, and respond with intelligence to people who disagree.

/golfclap
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Old Oct 27, 2008, 02:50 PM // 14:50   #17
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/notsigned

PvE is not balanced, some profs/builds will always be more efficient than others in certain areas. More so with the introduction of God Mode aka permaSF.
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